I’m a tech-centric sound designer that is passionate about games and interactive media. I work at Team Audio and independent contracting, ranging from sound design, implementation, mixing, music composition, music editing, and more.
I received my M.F.A. in Sound Design from the Savannah College of Art and Design with a thesis titled Technical Audio: Leveraging Modern Tool Sets for Immersive and Scalable Systems in Games.
I’ve worked in an array of different development environments, ranging from proprietary engines/tools to public engines such as Unreal and Wwise.
My goal is to elevate the sonic experience of the media I work on through both good design and leveraging emerging technology. User experience is always at the helm of my attention because as an avid gamer and media consumer, I always chasing immersion and good storytelling through sound.
Aside from audio, I enjoy working in Blender and Unreal Engine to try and create short films, building computers, servers, and generally anything tech-related.
Reach out and let's build worlds together.
education
Savannah College of Art and Design
MFA Sound Design (2021-2023)(4.0 GPA)
The University of Alabama
BA Interdisciplinary Studies (2015-2018)(3.8 GPA)