emptyvessel | Defect [Unreal Engine]

Defect was a unique challenge in that we had a 5:1 Craft/Tech ratio, so this project posed a unique challenge in ensuring we do things mostly right the first time. It changed my workflow in that I would work with production to “pre-audit” the task at hand and go ahead and put our hooks in and create a technical overview for each task that I would provide to the designers. This allowed us to go from DAW -> implemented a lot quicker once I was able to pre-provide the context of the weapons, abilities, ambience systems, and more. This was the first project where I actually never designed a sound, just purely served as a support role.